
How to Cube? Or how we came to Praise MagicaVoxel
For some, creating videogames is like magic. Well for us, it’s Magica… No? No one? Okay. It’s a bad joke, alright, but it is also true: over time a software called MagicaVoxel has become central in our work. In this devblog I wanted to share a few things about what this software is, why we decided to use it and most of all, what issues we have found with it and how we worked around them. If you are interested